Redfall book twitter1/3/2024 ![]() ![]() Even the opening has a suggestion of something more. Oh and how it shines when given the chance. It will probably be no surprise that, glitches aside, the looter shooter part of Redfall is where it falls flattest and the Arkane-specialty immersive sim and design is where it shows some spark. But there is also a fundamental mismatch in the recipe of the game that no extra time would have solved. Perhaps an apology is corporate overkill for a game that has no doubt been created with the best of intentions, but Redfall certainly has a litany of unignorable technical woes that suggest it needed longer in the oven. Less understandable is how Redfall released in such a state that Xbox boss Phil Spencer issued an extraordinary mea culpa following a less than stellar reception. It’s an odd marriage, but you can perhaps understand the desire for one of the industry’s best developers to have a crack at it. The Arkane magic is there, but it is pushed to the peripheries in favour of a structure of game that has been done to death over the last decade. ![]() ![]() I’m expecting Arkane’s brand of inventive ‘immersive sim’ and combat freedom, I’m expecting glorious world-building and level design.ĭig deeper and you will find this stuff. It’s alright, but expectation can be a troublesome thing. I go out on a mission, I shoot bad guys and blood suckers occassionally better guns will fall out so I can shoot them more efficiently. This is the new game from industry luminary Arkane, the studio of Dishonored and Prey, and I’m playing a serviceable but technically wonky Destiny-esque looter shooter. In fact, I’m convinced I’m missing something. A couple of hours into Redfall, Arkane’s open-world vampire adventure, and honestly I’m baffled. ![]()
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